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144
src/main.cpp
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144
src/main.cpp
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#include <Arduino.h>
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#include <game.h>
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#include <MD_MAX72xx.h>
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#include <MD_Parola.h>
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#include "../include/fonts.h"
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// Hardware SPI:
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#define HARDWARE_TYPE MD_MAX72XX::FC16_HW
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#define MAX_DEVICES 4
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#define SS_PIN 5
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#define DATA_PIN 23
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#define CLK_PIN 18
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#define B1_IN 26
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#define B2_IN 25
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using namespace std;
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// Create a new instance of the MD_MAX72XX class:
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MD_Parola matrix = MD_Parola(HARDWARE_TYPE, DATA_PIN, CLK_PIN, SS_PIN, MAX_DEVICES);
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int score[2]= {0, 0};
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bool start = false;
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int serving;
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bool game = true;
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char servingChar = '=';
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char displayOut[5] = {'0','0',servingChar,'0','0'};
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int convertASCII(int score);
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char setServeChar(char servingChar, int* score, int serving);
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void setDisplay(int* score, MD_Parola* matrix, char* displayOut);
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void setup() {
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// put your setup code here, to run once:
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pinMode(B1_IN, INPUT_PULLUP);
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pinMode(B2_IN, INPUT_PULLUP);
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// Intialize the object:
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matrix.begin();
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// Set the intensity (brightness) of the display (0-15):
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matrix.setIntensity(15);
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// Clear the display:
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matrix.displayClear();
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matrix.setTextAlignment(PA_CENTER);
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matrix.setFont(pingpong_font);
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Serial.begin(9600);
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while (digitalRead(B1_IN) == 1 && digitalRead(B2_IN) == 1) {
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}
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if (digitalRead(B1_IN) == 0) {
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while (digitalRead(B1_IN) == 0) {}
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serving = 0;
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displayOut[2] = setServeChar(servingChar, score, serving);
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setDisplay(score, &matrix, displayOut);
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delay(500); // to avoid calling twice
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}
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if (digitalRead(B2_IN) == 0) {
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while (digitalRead(B2_IN) == 0) {}
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serving = 1;
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displayOut[2] = setServeChar(servingChar, score, serving);
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setDisplay(score, &matrix, displayOut);
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delay(500); // to avoid calling twice
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}
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}
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void loop() {
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while (game == true) {
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while (digitalRead(B1_IN) == 1 && digitalRead(B2_IN) == 1) {
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}
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if (digitalRead(B1_IN) == 0) {
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while (digitalRead(B1_IN) == 0) {} // Only execute add point on button release
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scored(score, 0);
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if (checkWin(score, 0) == 0) {
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displayOut[2] = servingChar;
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game = false;
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}
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else {
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displayOut[2] = setServeChar(servingChar, score, serving);
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delay(500); // to avoid calling twice
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}
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setDisplay(score, &matrix, displayOut);
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}
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if (digitalRead(B2_IN) == 0) {
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while (digitalRead(B2_IN) == 0) {} // Only execute add point on button release
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scored(score, 1);
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if (checkWin(score, 1) == 0) {
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displayOut[2] = servingChar;
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game = false;
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}
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else {
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displayOut[2] = setServeChar(servingChar, score, serving);
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delay(500); // to avoid calling twice
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}
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setDisplay(score, &matrix, displayOut);
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}
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}
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}
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// put function definitions here:
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int convertASCII(int score) {
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return(score+48);
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}
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char setServeChar(char servingChar, int* score, int serving) {
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return (servingChar + 1 - 2*(servingPlayer(score, serving)));
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}
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void setDisplay(int* score, MD_Parola* matrix, char* displayOut) {
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for (int i = 0; i < 2; i++) {
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displayOut[i*3] = convertASCII((*(score+i) - (*(score+i)%10)) / 10);
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displayOut[(i*3)+1] = convertASCII(*(score+i)%10);
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}
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matrix->print(displayOut);
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}
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